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Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Marcel Devereux
Aideron Robotics
394
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Posted - 2014.12.18 15:01:39 -
[1] - Quote
CCP Rise wrote:Hopefully no typos or weirdnesses but its always possible so just let me know if something looks funny.
The Lach needs a 4th low slot! Move one of those meds so we can at least hope to armor fit it. |

Marcel Devereux
Aideron Robotics
394
|
Posted - 2014.12.18 15:05:13 -
[2] - Quote
How about doing a 5/5/5 slot layout for the Lach? That would give a ton of options for fitting the different tanks. |

Marcel Devereux
Aideron Robotics
396
|
Posted - 2014.12.18 15:06:34 -
[3] - Quote
And why does the rest of the combat recons get 15 slots while the curse gets 16? Aren't drone boats suppose to have one less slot? |

Marcel Devereux
Aideron Robotics
396
|
Posted - 2014.12.18 15:14:46 -
[4] - Quote
The Huginn also only has 14 slots. So this is what we have so far:
Curse: 16 Rook: 15 Lac: 15 Huginn: 14
Seems you missed doing a slot adjusting this pass. |

Marcel Devereux
Aideron Robotics
396
|
Posted - 2014.12.18 15:28:54 -
[5] - Quote
Querns wrote:CCP Rise wrote: CURSE
Role Bonus: Cannot be detected by directional scanners
Amarr Cruiser Bonuses: 7.5% bonus to Tracking Disruptor effectiveness 10% bonus to Drone hitpoints and damagere
Recon Ships Bonuses: 40% bonus to Energy Vampire and Energy Neutralizer transfer range 20% bonus to Energy Vampire and Energy Neutralizer transfer amount
Slot layout: 5H, 6M, 5L; 2 turrets, 4 launchers Fittings: 900 PWG, 380 CPU Defense (shields / armor / hull) : 1650(-187) / 1650 / 1075(+203) Capacitor (amount / capacitor per second) : 1470(+220) / 4.46/s (+.83) Mobility (max velocity / agility / align time): 205(+30) / .61(-.04) / 9.99s(-.66s) Drones (bandwidth / bay): 50 / 150 Targeting (max targeting range / Scan Resolution / Max Locked targets): 130km / 281 / 10 Sensor strength: 28 Radar Signature radius: 150
Is the Curse supposed to have that much in the way of raw shields?
And don't forget to ask about the 2 EXTRA SLOTS!!!!!!!!!!!!!
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Marcel Devereux
Aideron Robotics
397
|
Posted - 2014.12.18 15:44:04 -
[6] - Quote
Airi Cho wrote:Marcel Devereux wrote:Querns wrote:CCP Rise wrote: CURSE
Role Bonus: Cannot be detected by directional scanners
Amarr Cruiser Bonuses: 7.5% bonus to Tracking Disruptor effectiveness 10% bonus to Drone hitpoints and damagere
Recon Ships Bonuses: 40% bonus to Energy Vampire and Energy Neutralizer transfer range 20% bonus to Energy Vampire and Energy Neutralizer transfer amount
Slot layout: 5H, 6M, 5L; 2 turrets, 4 launchers Fittings: 900 PWG, 380 CPU Defense (shields / armor / hull) : 1650(-187) / 1650 / 1075(+203) Capacitor (amount / capacitor per second) : 1470(+220) / 4.46/s (+.83) Mobility (max velocity / agility / align time): 205(+30) / .61(-.04) / 9.99s(-.66s) Drones (bandwidth / bay): 50 / 150 Targeting (max targeting range / Scan Resolution / Max Locked targets): 130km / 281 / 10 Sensor strength: 28 Radar Signature radius: 150
Is the Curse supposed to have that much in the way of raw shields? And don't forget to ask about the 2 EXTRA SLOTS!!!!!!!!!!!!! It had 4 before not 3. so it is just one extra low.
Not it has 1 more than all the other combat recons. Drones boats are suppose to have 1 less. So that is 2 extra slots that it gets.
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Marcel Devereux
Aideron Robotics
401
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Posted - 2014.12.18 15:58:25 -
[7] - Quote
Hatshepsut IV wrote:
Where has this been stated as a design rule by CCP? Ships have the amount of slots that CCP feels worth it for balance.
In every other thread that involves a drone boat. And look at the other drone ships. They all have ONE less slot compared to the other ships in their class.
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Marcel Devereux
Aideron Robotics
401
|
Posted - 2014.12.18 16:40:34 -
[8] - Quote
PIRJANIN wrote:D-SCAN Immunity kills all kind of solo and small warfare. Strongly oppose that concept. If you wanna make recons something special give em warp speed, or just more speed. NOT THIS
Jump drives ?-) |

Marcel Devereux
Aideron Robotics
412
|
Posted - 2014.12.18 18:39:55 -
[9] - Quote
Harvey James wrote:War Kitten wrote:The overall boosts to Recons I like - capacitor and tank were lacking. But the individual attention each ship got (or didn't get) is universally meh IMO.
I like the increased velocity, but the careless wording and typos in the post tends to indicate the care with which the whole balance appears to have been approached.
"The average maximum velocity across the class is going up by around 20m/s " - CCP Rise
PILGRIM 198(+34)
CURSE 205(+30)
FALCON 192(+23)
ROOK 194(+24)
ARAZU 207(+27)
LACHESIS 220(+29)
RAPIER 230(+38)
HUGINN 240(+31)
Real average: +29.5 - only off by 50% or so.
Just my 2 +/- 1 cents
much more thoroughness is required .. something he has shown in all his threads sadly .. overbuffs and just neglect seems the theme of most threads..
OH SNAP! |

Marcel Devereux
Aideron Robotics
418
|
Posted - 2014.12.18 19:49:40 -
[10] - Quote
Ripard Teg wrote:Catherine Laartii wrote:-I need to point this out since it keeps popping up in this thread like a demented gopher and needs to be put down: The Huginn should not get missiles. Core Complexion ships in this game have missiles as part of their identity with the new balance meta, so Boundless Creation ships shouldn't be getting it at all in any instance. You want a TP bonus on a t2 missile cruiser? Tough sh*t! Caldari are the ones who need the bloody TP bonuses to compliment their missiles; minmatar just needs something else like web strength or extra combat usability. Web range is a bonus as effective if not more so in pvp since it is the literal definition of range control. They should have fixed this a LONG time ago but it's never once been addressed. Hm. You raise a good point about the corporate tendencies. I p.much never think about that (frankly, because I think it adds very little to the game). This does pretty efficiently neuter the Huginn, though. Rapier or Lach will be better for anything that I can think of off the top of my head. Am I missing a use case, perhaps in FW?
pssh. The Lach will get great for those nano-shield gangs and nothing else. |
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Marcel Devereux
Aideron Robotics
427
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Posted - 2014.12.19 18:17:17 -
[11] - Quote
What about extending the trend for the dual weapon systems to the Amarr and Gallente lines. Make all the cloaky recons be turret based (Pilgrim, Falcon, Arazu, and Rapier) and make the combat recons the other racial weapon system:
Curse: Drones Rook: Missiles Lachesis: Drones Huginn: Missiles
I know there are issues with the manufacturers of the ships, but can't we over look that for some cool game play rather than it being a game design restriction? Also since space objects can't you easily switch the skins/models to accommodate this?
EDIT: In fact wouldn't this give them a weakness to counter their disruption? Drones can be destroyed. Missiles can be smartbombed. |
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